In a missing chapter of our tale, the party unsealed the door and found a haunted part of the old gambling hall. They encountered a ghost, zombies that cursed them with drug addiction, and a strange color-tiled, trapped room. –GM
20th of Sarenith, 4715 AR
In the beginning, our group was told, by the Hellknight leader Octavio, that a burnt-down gambling hall/thieves’ guild that would serve as a base and would be a big boost to the rebellion.
While we explored it, a Xorn attacked us! It was a hard fight, but we were able to overcome it. We took a long rest on some of the green tiles, which we knew were safe.
In the middle of the night, we started to hear strange noises coming from inside a pit near us. When we went over to investigate, an Otyugh jumped out! Suddenly we were in the middle…
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