The other day at work, I was mentioning to some co-workers about how I have a Dungeons & Dragons session that evening, and they mentioned that they had always been interested in that game, but it just seemed “too confusing” and had “too many rules.” I could tell that an offer for them to join the game would seem too big of a task, and too intimidating. So instead, I offered to run them a super short session, that I promised would not be too confusing.
This was that game.
Rules
I explained that the game essentially is based on three things.
- I, the Dungeon Master, explain the situation and environment to you.
- You describe how you want to react to what I’ve told you, whether that’s talk to someone, attack something, go somewhere, etc.
- For most things, I will ask you to roll a 20-sided dice. The higher you…
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