I came across an article by Gavin from Bits & Pieces last month which gave a brief history of fast-travel in video games. Although he was unable to discover which title first used this mechanic, he gave examples of how it has been implemented over the years.
This got me thinking about how much other-half and I make use of it. I’ve written a couple of posts recently about our gaming differences – for instance, how Pete will hit the ‘randomise’ button while I’ll spend ages mulling over the character creation screen, and how he has no qualms in picking the evil response whereas that kind of decision usually leaves me feeling guilty – and it seems that fast-travel is yet another element where we have completely different opinions.
Pete will make use of a fast-travel option as soon as it’s offered to him and will utilise it…
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