I always felt that some of my tips for defenses on a Monk were generally ignored by many players. Things like miss-chances and certainly fortification go a long way, as well as the benefits of finishers, particularly those of the Ninja Spy.
But in Hardcore, I’ve learned everything matters. Everything.
I’ve created four characters now, with the 3rd week in play.
The first order of business for all of them is the persistent use of acid-absorption items when opening a chest, which could always spawn a deadly spitting mimic. Other elemental absorption gear, from rings, cloaks and outfits, tend to drop well, and most are well-geared at present. So has fortification items, thankfully.
But what I did not prepare for as well were the special Hardcore monster champions, based on the other crazy Daelkyr of Xoriat.
During party play, in the 2nd quest to rescue Arlos, we encountered…
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