I recently wrapped up a Dungeons and Dragons campaign that I’ve been running for over a year. This is the longest that I’ve run a group, and it’s been a fun experience with a lot of lessons learned along the way.
Many of those lessons are specific to D&D and to table-top role-playing games in general, but I think there are a few that apply to writing fiction.
What’s this D&D Thing?
Even if you’ve never played Dungeons and Dragons, you may be at least vaguely familiar with it through the various ways it has popped into the broader cultural consciousness over the years: the 80s cartoon, the references in Stranger Things, or the myriad video games that draw from it directly or indirectly.
If you’re not familiar, D&D may seem obscure and confusing. It’s often portrayed in pop media as the sort of thing that obsessive nerds obsess over…
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