As much as I view video games as a form of art, the industry is still a business. The current industry standard hovers around $60 for a triple-A title, give or take, not counting any special editions or collections. I’ve personally noticed indie games cost less, but other than that, play time is not a huge factor–or is it?
Let’s set up some examples to start. Legend of Zelda: Breath of the Wild clocks in at about 50 hours for the main story line, but can be played well past 200 hours. It costs the standard $60. Players can finish God of War in about 25 hours, but play time can easily stretch to 50 if desired. It was $60 upon release, while the standard edition now costs $20. Both are Game of the Year recipients. Meanwhile, What Remains of Edith Finch is only 2 hours at $20 and Undertale
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