Why WildStar failed

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This month, former WildStar lead Stephan Frost posted an epically long Twitter thread about what he saw as a sad and frustrating “flat circle” of MMO development. It certainly was an interesting behind-the-scenes read about the struggle and race to get a functioning MMO out the door while building up (and keeping) a critical mass of players. He doesn’t seem very optimistic it can be done.

It doesn’t take much reading between the lines here that he’s primarily speaking of WildStar as the inspiration for this post. I think what rankles me — and others who read this — is that while many of his points are true, Frost was leaving out a whole lot of personal and studio blame for why MMOs (again, primarily WildStar) fail. He makes it sound like it was out of his hands, just a tragedy of a lack of funds and time.

But that’s…

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