Swash Swash! Buckle Buckle! Weapon Mastery in Basic D&D

Dyson's Dodecahedron

D&D Set 4: Weapon Mastery

When the D&D Master Rules was released, it included a new Weapon Mastery rules system that was… well… somewhat crazy. In a game where a level the average level 11 fighter has around 50 hit points (we can even go as high as 65 for exceptional constitution), having a skill that grants that same fighter +8 to hit and dealing 1d12+10 damage (plus bonuses for Strength and magic – so averaging probably around 22 damage per hit) means that the fights should be over in 3 combat rounds.

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