As some of you know, I’m currently worldbuilding my own Dungeons & Dragons setting, that I’m building simultaneously Top Down (meta concepts and ideas) and Bottom Up (starting town and local area). Basically whenever I get an idea of inspiration, I find out how it fits into my new world.
Well, I’ve realized that there are a lot of assumptions that the very game system of D&D makes about your lore, and these are things you have to decide actively. Is your setting going to go along with these assumptions, or are these untrue, which could have ripple effects across mechanics and other assumptions.
Gods Oversee the Worlds
The first assumption, is that there are multiple gods, or deities, in your world, which each have their own portfolio of aspects of the world that they control. The idea starts with a very GrecoRoman pantheon, but it can be much more…
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