Why do some MMO developers fight so hard against mini-maps?

Bio Break

One trend that I’ve been watching with some dismay is the increasing tendency for MMO developers to push back against having a minimap — an on-screen overhead view of your position — in their games altogether. Fallout 76 and Elder Scrolls Online chucked this in favor of a less-informative compass. New World doesn’t have one at all. There are some older games like Wurm Online and upcoming ones like Embers Adrift that don’t see a need for them.

I think this is flat-out ridiculous. Minimaps are not just helpful to MMO adventuring, they’re a standard feature at this point. So why the pushback from devs (and a vocal segment of players)?

Well, if you listen to devs talk about why their game is so grand as to not need a minimap or discuss with anti-minimap players why this is a good design choice, the argument tends to be boiled down…

View original post 341 more words

Author: DDOCentral

DDOCentral compiles all of the blogs, websites, and other online resources available for the MMORPG video game Dungeons and Dragons Online (DDO).

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.

%d bloggers like this: