Why do some MMO developers fight so hard against mini-maps?

Bio Break

One trend that I’ve been watching with some dismay is the increasing tendency for MMO developers to push back against having a minimap — an on-screen overhead view of your position — in their games altogether. Fallout 76 and Elder Scrolls Online chucked this in favor of a less-informative compass. New World doesn’t have one at all. There are some older games like Wurm Online and upcoming ones like Embers Adrift that don’t see a need for them.

I think this is flat-out ridiculous. Minimaps are not just helpful to MMO adventuring, they’re a standard feature at this point. So why the pushback from devs (and a vocal segment of players)?

Well, if you listen to devs talk about why their game is so grand as to not need a minimap or discuss with anti-minimap players why this is a good design choice, the argument tends to be boiled down…

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