Rewind about 35 years and the odds of seeing all a game had to offer were either completely in your favor, or dead set against you. In the former case, many games were simple and only took place on a few levels or screens. The challenge came from making a run at a high score. In the latter case, by the mid 80’s, games were designed to be quarter vacuums. Cabinets like Dragon’s Lair would suck you in with their attract mode, then shake you down for all your folding cash. Probably you never even came close to Singe’s keep.
The boom in home consoles brought on by the NES changed all that. Players could spend countless hours scouring every corner and testing every limit of their games’ programming. Fast forward a few console generations and that tendency was rewarded with the addition of trophy systems. Network accounts and cloud…
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