The Deconstruction of Triple A Games.

The Deconstruction of Triple A Games.

It may be age or maybe it’s how Triple A games are developed, but we as consumers should no longer consider this normal or acceptable. What I mean, is the developer/publisher mentality of “Release now and Patch Layer.” It’s becoming more and more clear that a lot of big name games such as, Battlefield 2042, Ghost Recon Breakpoint, and Anthem, just to name a few.

I’m not discrediting smaller developers or indie games, their budget and much smaller teams are a major reason for a buggy game. Having said that, they at least have the option to delay their game until it is ready for release. When a Triple A game has that same option and doesn’t delay the game, they can’t blame the consumers for being upset with the product. Bombarding said games with negative reviews, voicing their opinions in news articles, and…

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