I’m going to focus in on the process I use for monster descriptions this week. This isn’t about monster design but the description of the monster when the player characters first see it. Design of the monster is important but this article is focusing on the initial description only.
If you are following my Dragon’s Bend game reports, you may have noticed that I describe monsters in a particular way. Broadly, I describe the monsters in my reports the same way I describe them to my players. My game reports are optimized for brevity so you aren’t getting the exact words but the general method is similar.
Why are your descriptions important?
The fewer number of visual aids you use for your game, the more important your monster descriptions become. If you use miniatures or images to show the players what their characters see, then you don’t have to put…
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