This is something of a tangential thought from Monday’s post… it is actually where my thinking started, but I wrote one of the other thoughts first… related to EverQuest.
We know how things worked out, how EverQuest relied on its own IP, borrowing heavily from how TorilMUD did things, and was successful beyond all expectations, and remains to this day one of the key revenue streams in the Daybreak stable of games. (DC Universe Online has more players and greater revenue, but EverQuest catches up when we start talking about net profit because DCUO has to split with the console platforms and pay royalties for the IP.)
The thing is, EverQuest could have borrowed more from TorilMUD.
TorilMUD, at the time EverQuest was being developed, was based on Advanced Dungeons & Dragons Second Edition, best remembered today for introducing the concept…
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