Virtual Reality has gone from being science fiction a century ago, to prototypes and flops like the Sega VR glasses and the Nintendo Virtual Boy, to the current era where several manufacturers have moderately successful VR headsets that are becoming more and more common. Will Virtual Reality, and VR headsets, be able to break into the mainstream, or will they remain a niche product for a small segment of the gaming population?
The current wave of Virtual Reality started roughly a decade ago, when the Oculus Rift was shown off at E3 in 2012. HTC, Valve and Sony followed suit with their own headsets later that decade. Virtual Reality has grown considerably since the turn of the century, with most of the advances happening within the last five year. This leads to the debate about whether VR can continue its gains and land a space in a larger number of…
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