A Follow up on Spell Components #DnD #RPG #4e #1e #5e #ADnD #TTRPG

Play What You Want

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Yesterday, I discussed spell components. The conversations I had across Facebook and MeWe encouraged me to provide a quick epilogue to the spell components post.

The point I was making applies to games yet to be designed, not to current editions, and the argument is a rather trivial one: The more valuable a thing is, the higher it’s cost should be. We can all get behind that notion, right?

A problem I have with 5th Edition D&D (“5e“), and I think most editions, is that there are a list of go-to spells (or class abilities) that everyone feels they have to take, limiting the diversity of builds at the table.I have no intention of trying to “fix” existing editions to balance spell component cost and availability with the power of spells. It turns out that for 5e

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Author: DDOCentral

DDOCentral compiles all of the blogs, websites, and other online resources available for the MMORPG video game Dungeons and Dragons Online (DDO).

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