Let’s face it, Nintendo’s online infrastructure is not the crème de la crème by any means, but with a strong lineup of games and a treasure trove of IPs to choose from, Nintendo has one of the strongest software wells to draw upon. Knowing this, how could Nintendo vastly improve their cloud-based situation that seems to precipitate mediocre results at best?

Rewind back to November 19th, 2019, when the online powerhouse Google released the cloud-based, cross-platform, online infrastructure Stadia. This entity had some logic and sustainability behind its future of gaming stance. It was poised to be a front runner into all cloud-based gaming entertainment, but seemingly spiraled into less than what they had hoped for. This was mainly because of the lack of third-party support and extreme lack of exclusives, which is supported by the recent shutdown of Typhoon Studios, Googles first-party development game company. So where…
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