The problem of MMORPG verticality

Bio Break

Lately, I’ve been venturing into Deepscrave in Lord of the Rings Online’s Gundabad. And if I was hoping that the expansion would knock it off with stairs, I had another thing coming. If anything, this zone is ridiculous in asking players to go up and down skyscrapers’ worth of height. And in doing this, I’ve been spending a lot of time thinking about how verticality ends up being more of a liability than an asset in online games.

Now, I kind of get why designers  go with this, because creating structures and spaces with crazy amounts of height and depth are visually impressive. In the real world, we’re awed when we stand at the base of a tall structure or peer over the lip of the Grand Canyon. Since it is much easier to whip up something like that in a virtual space, why not and get an echo of…

View original post 243 more words

Author: DDOCentral

DDOCentral compiles all of the blogs, websites, and other online resources available for the MMORPG video game Dungeons and Dragons Online (DDO).

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.

%d bloggers like this: