Dungeons and Dragons, like most TTRPGs is a shared experience about telling a story. The Dungeon Master (DM) sets the scene with a beginning and often has an ending in mind. How the protagonists get from point A to point Z is up to them. Railroading the players with a linear story without choices, character growth, or input from the players is rather one-sided.
It’s also bad.
While the DM is the director and supporting cast, the story is about the heroes. Telling players what choices, feelings, and even actions their heroes make removes that hero from the hands of the player. The players are not mere actors bringing the words of the DM to life, they are helping to write the tale as it unfolds, through improvisation.
Likewise, if one player tries to argue the basics of a character that someone else is playing, that too is wrong. There…
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