Following from a chat with Daniel Jones last night, I was musing about a question that popped into my mind: “If I wanted to run a game seeking deep Otherworld-immersion using classic Dungeons & Dragons, what would I need to change?”
Digging around my collection, I began by asking myself which version of the classic Dungeons & Dragons game would I use? This led to a related question: Why would I choose to try and use D&D to run this type of game?
Let’s imagine an older gamer (like me) who wants to experience a much deeper and richer roleplaying experience at the table. This person wants to offer their friends the opportunity to play in a world where there is deeper connection between what the player experiences and what the character is perceiving. For the sake of argument, we are going to suggest that they already know how…
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