Building The Hex Key

Roleplay Rescue’s Blog

Having been inspired to draw a small hex map to facilitate my new world of Hiraeth becoming an Open Table hexcrawl/dungeoncrawl game, I now need to focus on getting the damn thing keyed up. With a 10 x 10 initial map, that’s 100 hexes of content…

Here’s what I did first:

  1. Put the “Starting Town” (actually a village) in the middle hex.
  2. Added a Megadungeon to the map – I picked an appropriate hex and slapped the dungeon entrance in next.
  3. Made a list of cool ideas that immediately popped into my head and slapped them each into a different hex.

To be fair, the map was designed with the Megadungeon in mind and I made sure there was appropriate terrain on the map to accommodate it. I also hard-coded (with a symbol) the starting location in the middle.

From there, my plan is to do the following:

  • Come up…

View original post 403 more words

Author: DDOCentral

DDOCentral compiles all of the blogs, websites, and other online resources available for the MMORPG video game Dungeons and Dragons Online (DDO).

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.

%d bloggers like this: