Has it ever struck anyone else as strange that for being world-renowned adventures, MMO characters are quite the homebodies? Even if their games don’t feature housing, characters are constantly fleeing back to cities after a bit of combat and questing. We don’t really strike out for new vistas and spend several days in the wilderness — we’ve got to make it home for dinner, after all!
I do wonder if this is an influencing factor why our characters differ in one area from their movie, TV, or novel counterparts. They aren’t going on journeys, for the most part. They aren’t packing up what they need for a lengthy trek, and they certainly don’t break at the end of the day to make camp.
Most — not all, but a vast majority — of MMOs lack any kind of tent camping, even for just cosmetic roleplay purposes. I can’t pitch a…
View original post 192 more words