The other day I received the .PDF version of the Tome of Adventure Design Revised by Mythmere Games, written by Matt Finch. Having given it a preliminary scan through, I am not in a position to fully review the book (although I hope to do so in the future) but I did want to comment on three things that impressed me about this revision.
First of all, while I own the original edition of this book, the Forward to the Revised Edition outlines the key differences between versions:
The major addition to the revised edition of Tome of Adventure Design is the inclusion of short creativity-prompts, which I had wanted to include in earlier versions of the book as word clouds placed here and there at intervals.
Tome Of Adventure Design Revision, page 2
The explanation of the human experience of apophenia is direct, clear…
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