What’s up designers, and welcome back to Rempton Games. In today’s video I want to take a look at homebrewing spells in D&D – how it’s done and what factors need to be taken into account, and share some simple example spells that I prepared earlier. I’ve broken this video into a few sections – first, we’ll talk about some basic information that applies to all homebrew spells. Next, we’ll talk about specific categories of spells, including damage spells, healing spells, summoning spells, and buff / debuff spells. Finally, we’ll finish with a look at some edge-cases, including bonus action and reaction spells, rituals, and cantrips. Without further ado, let’s get started!
Basic Spell Info
Before we start homebrewing specific types of spells, let’s go over some basic information that applies to ALL types of spells that we might try to create. The first step to designing any spell is…
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