1d6 vs Decision Fatigue

Roleplay Rescue’s Blog

Riffing off yesterday’s post, I was thinking more deeply about the value of random tables in relation to roleplaying game prep. It occurred to me that I might only be scratching the surface with the use of random tables to counteract decision fatigue.

When I played a short campaign set in Dolmenwood, oh, way back before the pandemic, I found a combination of factors made prepping that game really easy. At the time, I thought that the very detailed hex-by-hex descriptions of Dolmenwood then available via the issues of Wormskin were the reason. When there wasn’t an entry for a hex, I would get all worked up and stressed because I had to make something up.

The real reason prep was easier wasn’t just because of the hex key. Reflecting on it, I came to realise that using so-called random encounter tables made the process easy and fun too…

View original post 814 more words

Author: DDOCentral

DDOCentral compiles all of the blogs, websites, and other online resources available for the MMORPG video game Dungeons and Dragons Online (DDO).

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.

%d bloggers like this: