June is upon us, which means in 2022 a whole lot of MMORPG madness. Lots of releases this month of varying size, and it’s all kicked off with Blizzard’s controversial Diablo Immortal. Part mobile game, part PC, part MMO, part not-an-MMO-in-the-least, part F2P, part P2W, it’s a true study of muddled design.
Not that it’s bad, mind you. I wasn’t investing a lot of hope in Diablo Immortal being a huge hit or anything, but a fun Diablo experience on the go? Sure. I could do that. I was willing to give it a shot, at least and let it thrill me or disappoint me on its own merits.
And it’s solidly… in the middle, much like the game design itself. It’s fine. It’s mindless fun, at times. Very slick in its look, UI, and overall combat. Took me no time at all to get into the groove of running…
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