This is a fact I have to remind myself from time to time. This isn’t to say I don’t like a challenge in my video games but that I don’t like when difficulty is a core feature of a game. One or two difficult bosses in a game is a challenge. The game only having difficult bosses is tiresome.
What happens with the “difficulty as feature” games is that they start off harder than your average game and they get harder from there. At the start I might die a lot. The game is suppose to be hard so it’s expected. But then the mechanics click for me and I’m able to progress a bit. That feels good so I keep going. There are a few bumpy parts, some times it takes longer to do something but eventually I succeed.
But in all of these games there comes a point…
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