One of the attractions of MMORPGs… and MUDs before them… and role playing games before that I suppose… has always been, for me, that when you make progress, you keep that progress. Unlike, say, an RTS where every game starts you over at the beginning, you get to pick up where you left off and carry on.
Not always obviously. I can tell you about losing levels on deaths and other horrors that came out of the 90s. But for the most part when you made some progress, accumulated a bit more wealth, got that next piece of gear, it was an accumulation that added up over time.
It is why wise developers are very hesitant about purging the player database. Would I be interested in playing EverQuest II if I didn’t have 18 years of this and that piled up on various characters? Perhaps not… and all the less…
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