Adventures: Homemade versus Canned

Real Women of Gaming

When it comes to GMing, a lot of time goes into the prep work for an adventure. First off there’s usually a Big Bad, their minions, certain key locations layered with atmosphere, and the loot the players hope they find. Putting all this together in time to run a session can sometimes feel like a full-time job.

Newer GMs may look to a published campaign or adventure. These are perfect for players and GMs alike as they establish the patterns and tropes veterans know and love. But these are not all cut and dry. There’s no guarantee that the writer has put in enough flavor to answer the questions players will ask, or to fill in the paths they choose to take. The best tool in any GMs kit, that I can recommend, is improvisation. Don’t be afraid to add a scene when the players go “off map.” Wing it…

View original post 281 more words

Categories: Updates

Tagged as:

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.