On the Five Room Dungeon

Dyson's Dodecahedron

Over the next two to three months, I’m going to start each week with a five-room dungeon every Monday. There are a variety of reasons for this, but let’s tackle the actual concept of the five-room dungeon first.

The traditional structure of the 5RD is as follows:

• Room 1: Entrance And Guardian
• Room 2: Puzzle Or Roleplaying Challenge
• Room 3: Red Herring
• Room 4: Climax, Big Battle Or Conflict
• Room 5: Plot Twist

And between the various locations we have connectors – halls, voyages, doorways, etc.

In most 5RD designs, the 5 “rooms” happen in sequence, you go from 1 to 2 to 3, etc.

These obviously don’t need to be rooms, and for this series, I’m not sticking to the methodology in question for the write-ups for these maps, but I’ve taken the challenge to draw a bunch of maps that have only five…

View original post 222 more words

Categories: Updates

Tagged as:

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.