Following on from my decision to schedule free-play GM prep time, time to prepare game stuff which is specifically designed for no particular reason, I’ve been thinking about the kinds of areas that would be fun to explore. These would be useful starting points, hooks upon which to hang some ideas.

The first area would be specific game and scenario structures: building interesting combat situation; designing locations to explore; sketching out a mystery; mapping out a hexcrawl. These are nice broad structures that can be a lot of fun to sketch out and stick in a folder for future use in sessions.
The second area is adding specific elements that can be inserted in Worlds: people; places, things. Giving yourself licence to imagine grand fantastic imagery and jot it down. Coming up with intriguing NPC ideas. Designing magical items or cool pieces of science-fiction tech. It’s a fun thing…
View original post 267 more words