As I’ve been practicing my Daily Game Prep, in which I roll on a random table to see what tiny prep task I will perform, a frequent result has been, “Write a clue.”
Initially, I was happily adding clues to my Mystamyr game and seeking to enrich the adventures by making meaningful decisions more accessible using the Three Clue Rule. Over time, I discovered that some days I just didn’t have any ideas for an existing game.
My solution was to start making up clues. Once I had a pad of three random clues, I realised that I could use the Three Clue Rule to help me create interesting adventures.
The Three Clue Rule, as propounded by The Alexandrian is simple:
For any conclusion you want the PCs to make, include at least three clues.
In other words, if you want the player characters to realise some fact about…
View original post 462 more words