There’s been some discussion as of late about the degradation of the MMO label and the virtues of smaller, persistent online RPGs that are on the rise in the gaming space. The thrust of the discussion is that while full-fledge MMORPGs are long in coming and new ones haven’t been that successful lately in establishing a foothold, more agile “micro-MMOs” are able to get an audience and provide players with that MMO feel even if there are fewer people on a map or in a particular instance.
I can see the logic behind this. It’s certainly more difficult to build a massively multiplayer space than it is a game that supports 20 people on a single shard. And titles like Valheim, Path of Exile, Guild Wars 1, ARK, and Fallout 76 have shown that there can be community, persistence, and progression with a more limited population.
I’m not against those…
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