One Thing That Makes “Walking Simulator” Horror Games Interesting

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Well, for this article in the second season of my “Horror Videogames Series“, I thought that I’d talk about one thing that makes “walking simulator”-style horror games interesting.

This article may contain mild SPOILERS for the survival horror game “Silent Hill 3” (2003), and the walking simulator games “Gone Home” (2013) and “Anemoiapolis” (2022?).

This was something I ended up thinking about when, whilst trying to think of an idea for today’s article a few months ago, I ended up watching random Youtube videos… and stumbled across some gameplay footage of an upcoming “walking simulator” horror game – with mild puzzle and “run away” elements – called “Anemoiapolis” (2022?). Although my PC is almost certainly well below the system requirements for this game, I still found myself absolutely gripped by the footage of it.

A lot of this was because it was very different from the small number…

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