Role-playing games are games about characters: Who they are, what they do, and what happens to them. In most games, a character is the lever through which the player interacts with the world, and even in broader games the actions of characters are still primary in terms of what happens. What this ends up meaning is that game setup for a role-player, the act of character creation, takes on much more importance than setting up would in most board, card, or other tabletop games.
Character creation is game setup, yes, but it’s also a game in and of itself, and was the solo act of role-playing well before solo games were popularized. Making characters is fun, and many of us who either couldn’t find people to play with or had more desire to game than time would make sheaves of characters who would never be played. As this was the…
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