I like fighting in my roleplaying adventures. I enjoy combat. There’s I’ve said it. If that makes me a “munchkin,” then so be it. I am the quintessential “Action” gamer (to use Jamison’s parlance) and I am not about to apologise for it.
The thing with combat is that I know what I am getting and I usually figure out pretty quickly how to get a victory. Unless I am the GM, of course, where I expect to lose but try and give the player characters a damn good run for their money.

What I get with a good fight is excitement and to make meaningful choices. Well, ok, that might vary a bit depending on the game system in play (because some games really suck at fights), but you catch my drift. Having been the victim of many GMs who basically railroad their plot, a good fight is where…
View original post 298 more words