The 2000s marked a time of change as developers began to embrace 3D environments fulls, the fads of the ‘90s began to slip away, and online features started to reign supreme.
It was here that I began to explore more of what is important in a game for me, and while some of those tastes have changed over time, the time I spent in these games has helped to define how I perceive games being developed and released today.
These games focus on how people could play with one another, how immersive games could be, or how narratives could be told. It was a time of refinement where many games received sequels that built off of the games of the past and often with even greater success.
Halo 3 defined what an online shooter could be for me, and while I don’t really play online games…
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