Roleplaying games famously lack a pre-determined goal. They are open-ended games. The assumption is that you’ll use the rules of the game to adjudicate the events in a World wherein the characters are inhabitants and that this context will suggest some possible goals. The players either choose or accept a goal and off they go to achieve it.
The big question, at least in my experience, circles around the question of who chooses the goal. Most players behave as though they expect the GM to give them one. This might be because most pre-written adventure modules are written with one (or more) objectives spelled out and it’s quite common to go along with the module. The alternative, and my preference, is to choose your own goal.
One of the most interesting elements of The Alexandrian’s focus on game structures was the point about the role played by two key questions:
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