I’ve been having a lot of fun with 50-point GURPS characters and thinking a great deal about what a game played at that level would look like. With the grounded feel of GURPS, largely mundane advantages and disadvantages, and leaving special powers to one side, I reckon it’d be a pretty fun challenge.
For those who don’t know, GURPS uses a points-buy character creation system to allow players to build any character they can imagine… within the boundaries set by the GM. As with all things in the toolkit, GURPS needs the GM to set up the parameters. Loads of guidance on this is provided in both the Basic Set Campaigns book and the aptly titled, “How To Be a GURPS GM”.
Typically, at least on my reading of the Basic Set, campaigns for heroic-types are dialled in with players having 150 points and a 40-50 points disadvantage limit (making…
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