S3 Expedition to the Barrier Peaks & GW10 Epsilon Cyborgs: It’s déjà vu!

Wayne's Books

Listing Gamma World module GW10 Epsilon Cyborgs for sale today, I noticed that the map of Harlan Quade’s Base looked very familiar. I pulled out my AD&D module S3 Expedition to the Barrier Peaks, and sure enough, those circular ship maps are (mostly) the same!

It’s not a 1:1 match. Quade’s Base in GW10 has only 4 levels, while the alien spacecraft from S3 has 6 floors. And the GW10 maps are rotated 180 degrees.

But it’s close enough that these represent different models of the same space craft. The similarity here is very gameable. Advanced Dungeons & Dragons and Gamma World were connected all the way back to the AD&D Dungeon Masters Guide, where conversion rules were included on pages 113-4.

Imagine a veteran AD&D table group playing through Expedition to the Barrier Peaks for the umpteenth time, entering the complex… and finding themselves in Harlan Quade’s Base…

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DDO – New Monk

MMO Juggler

I decided to change up my gaming so I don’t burn out playing the same thing all the time… so I’ve been mixing in some PS4 console gaming, and was drawn in by the DDO Anniversary sale. The sale is a huge discount on content, 50% to 75% off!

My favorite class is the Monk. I’ve always been fascinated by the Asian-themed unarmed mystic warrior, dating back to when I played pen-and-paper D&D when I was in junior high with my friends.

So I created a monk on Ghallanda, and will be referring to the Order of Syncletica monk guide as I level up.

A humble beginning…

I might dabble with Cleric a bit, but really, I need to focus on getting my monk off Korthos and onto the rest of the game.

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Why Most Survival Horror Games Make The Player Manually Raise Or Draw Weapons

PekoeBlaze - the official blog

2022 Artwork Survival horror manual weapons article sketch

Well, for this article in the second season of my “Horror Videogames Series“, I thought that I’d talk about one of the most common gameplay mechanics in many survival horror games.

This appears in everything from ancient games like “Alone In The Dark” (1992) to more modern “over the shoulder” survival horror games like “The Evil Within” (2014). I am, of course, talking about requiring the player to manually draw or raise their weapons before using them.

Raised weapon in ''Resident Evil Outbreak - File #2'' (2004) This is a screenshot from “Resident Evil: Outbreak – File #2” (2004), showing one of the main characters – Cindy – raising a pistol before firing it. In order to do this, you actually have to hold down one of the shoulder buttons, pivot on the spot to aim and then press “X” to fire. It’s more convoluted than you might expect if you’re used to action…

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