With this week’s release of the new D&D 5th edition Spelljammer books (featuring a bunch of my redraws of classic Spelljammer deckplans, and a few new ones), I’m excited to release this “non-canon” ship deckplan that I drew for George Loki Williams’ campaign in the same style as the deck plans I did for the D&D5e book.
The Spelljammer itself is a massive living ship that can maintain a population of thousands but requires no actual crew to operate. It reproduces by spawning a hundred or so smaller versions of itself known as “Smalljammers” that grow to the size of a small spelljamming vessel until the Spelljammer itself dies, then one of the smalljammers begins to grow to become the next Spelljammer.
However, it appears that this system is not a perfect process. Here we have…
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Fighting games have now hit a level where choosing a main character is a bigger choice than what car you’re looking to buy. In between abilities, combos, and advanced EVO strategies, your pick in characters is like choosing a career path in college. Which might explain why my Studies in E. Honda degree now gathers dust. I knew I should have minored in Balrog-ology!
So, who is your favorite character from Street Fighter?
While the series has been around since 1987, its rise to prominence came with the release of Street Fighter II in arcades in 1991. The heaps of praise laid onto the game are never ending: Its revolutionary special move system remains the standard. It reinvigorated the arcade industry. It’s the highest selling third-party game on the SNES, and the list goes on. But the biggest improvement it brought to competitive gaming, for the sake of this…
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2022 has been rough, my friends. I am diligently committed to not waffling about my personal issues online, but boy has 2022 been rough for me. It perhaps wasn’t the wisest idea to take on a whole entirely different project this year on top of everything, but here we are. At any rate, you didn’t come here to listen to me complain vaguely, you came for video games and psychology!
There was recently a trend going around on Twitter, that for each “like” a person received, the user would post their favorite game from each year, stretching back to their birthday. I didn’t personally partake in this, but I thought it seemed like a fun idea. Our good friend Ian over at Adventure Rules joked about totally breaking the mold and listed all the games of his lifetime anyway, and I found this idea so absolutely delightful that I decided…
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Twelve PlayStation 4 and 5 games dropped for PS Plus subscribers for the month of August–bringing much excitement and disappointment to gamers. Why some disappointment? There were no additions for PS Plus: Premium members for this month. Many are also waiting for more PlayStation classics.
In the meantime, below are the new monthly games available for PS Plus Extra:
- Dead by Daylight
- Ghost Recon Wildlands
- Metro Exodus
- Monopoly Madness
- Monopoly Plus
- Trials of Mana
- Yakuza Kiwami
- Yakuza Kiwami 2
Don’t forget, these PS Plus: Essential titles are also available until September 6th:
- Little Nightmares
- Tony Hawk’s Pro Skater: 1+ 2
- Yakuza: Like a Dragon
After a big July with the release of Stray and other titles, what are your thoughts for August’s list of games? Please share your thoughts with us on our Boss Rush Facebook Group or our Boss Rush Discord.
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There’s no shortage of television and movie studios trying to strike gold with adaptions of popular video games, but what seems to be a quieter approach is the opposite.
You don’t have to look far to find video games based on movies, TV shows, or books, many of which have become massively successful. Despite the successes, a long train of mediocrity lines the path to the winners.
Still, developers frequently latch onto these established materials and provide gamers a chance to interact further with their favorite worlds and characters from the screen and page.
From Established Material to Video Games
I look to one of my favorite adaptations. The Simpsons: Hit & Run was a popular title in my home growing up.
This is a fun game, standing firmly on the shoulders of its predecessor The Simpsons: Road Rage. It provided all the zaniness The Simpsons are known for…
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I like fighting in my roleplaying adventures. I enjoy combat. There’s I’ve said it. If that makes me a “munchkin,” then so be it. I am the quintessential “Action” gamer (to use Jamison’s parlance) and I am not about to apologise for it.
The thing with combat is that I know what I am getting and I usually figure out pretty quickly how to get a victory. Unless I am the GM, of course, where I expect to lose but try and give the player characters a damn good run for their money.
What I get with a good fight is excitement and to make meaningful choices. Well, ok, that might vary a bit depending on the game system in play (because some games really suck at fights), but you catch my drift. Having been the victim of many GMs who basically railroad their plot, a good fight is where…
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A solitary stone spire in the hills of Kazhkul, Gavreth’s Stones refers to both the spire and the 12 stone columns before it. The moderately steep spiralling path up the spire includes a “lookout” ledge behind the spire where legend speaks of a great battle between the bull-headed guardian of this place and the hero Svordolos who not only defeated the beast and threw it off the ledge, but then jumped down upon the broken body and carried it down to the cavern and threw it into the hole below.
There are five general areas to Gavreth’s Stones. First we have the approach between the twelve columns that leads directly to the stone stairs down into the cave as well as the spiralling path up to the cave in the spire. The spire has both the ledge where…
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If you’re like me, you saw the Advanced Dungeons & Dragons Collector Cards back in the early Nineties, maybe bought a couple of packs, and then forgot about them.
These came from a serious collector of these AD&D trading cards. I made this post as a result of research to understand the bewildering medley of packs, boxes, and sets. And hopefully, you as well will come away with a better grasp of the card styles and formats.
I’ve got a lot up on Ebay, an auction of the special cards. The regular Factory Sets I’m selling in the shop.
The cards featured monsters, NPCs, or items, with art pulled from TSR archives or commissioned specifically for the card project. On the reverse side were the stats.
I used them in my…
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Our heroes descend into the Glitterhame, the roster changes again, and we attempt to subdue a classic old school monster.
We continue our dungeon delve into the Yawning Portal.
When last we left our heroes, what started out as a creative plan to sneak through an orc stronghold turned to utter anarchy when one player did something deliberately stupid and the entire orc tribe descended upon them en mass. What should have turned into a Total Party Kill was averted by legitimate tactical planning (a rarity for these guys), and a little DM fudgery. The players thought that they had cheated death once again, all on their own, and I didn’t want to ruin their joyous celebration with the truth.
But they didn’t escape unscathed. The dwarven cleric was unconscious and everyone else was severely wounded and exhausted (narratively, not mechanically). Even worse, we had to say goodbye to…
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