Unearthed Arcana Analysis: Wonders of the Multiverse

The Kind GM

This UA was released quite a few days ago, but I missed it due to real life getting in the way. In this one, we get a new race, a cleric subclass, 4 backgrounds with their accompanying feats, and 5 new spells.


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Boss Rush Banter: What Game Series Needs To Go Back To Its Roots?

When I play Assassin’s Creed Valhalla, I begin longing for the old days of the series. I’m talking about a short, streamlined story and plot, a shorter run time (20 hours or so) and a map not cluttered with side quests, collectables, and treasures that mean nothing. For example, according to howlongtobeat.com, the first Assassin’s Creeds total run time is 20 hours, including main story and side quests. Assassin’s Creed Valhalla on the other hand, comes in at a whopping 93 hours. That doesn’t even include all of the story DLC!

It becomes aggravating to know that, being the type of person I am that likes to play a wide variety of games, I’ll never feel like I can finish it. I miss what Assassin’s Creed used to be in terms of a more streamlined adventure, not the open world madness it has become. If the…

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Journeys through the Radiant Citadel ADVENTURE ANTHOLOGY REVIEW

The Writer in White

Journeys through the Radiant Citadel is a collection of adventures written entirely by black and brown writers, the first of its kind for Dungeons and Dragons books published by Wizards of the Coast. They each carry unique and diverse themes, voices, and experiences which serve to create this beautiful anthology. Adventures are each accompanied by tools such as suggestions on how to incorporate each into various settings, pronunciation tables, character hooks, and more. They are all excellent tools for both players and Dungeon Masters in representing and exploring other cultures and settings thoughtfully and respectfully.

Cover art for Journeys through the Radiant Citadel by Evyn Fong.

The adventures are all connected by a single location, the Radiant Citadel, a bright shining city set adrift in the Ethereal Plane. Whether as simply the launching off point for an adventure or the place where players choose to explore during downtime between adventures…

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GURPS First Edition

Roleplay Rescue’s Blog

My experience with GURPS began back around 1998 when I bought a copy of the Third Edition Revised rules, although even back then I didn’t get to bring the game to the table. When Fourth Edition arrived in 2004, I enthusiastically collected the GURPS books as they were released. There were two or three false-starts with GURPS for me, but I really didn’t get into the game properly until about 3 years ago.

Some months back, I picked up a copy of the GURPS 1st Edition Boxed Set for a pittance. Fascinated as I am about the evolution of key roleplaying games, I also managed to pick up Man-to-Man around the same time. I spent a day or two exploring the sets and then did my usual thing of getting distracted.

There is something very attractive about the early GURPS products. There is no real nostalgia for the game itself…

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Hardcore season 6 surprise: Fey Hunt Hounds

Micki's Delirium

On day 1-2 of HC 6 I parked a death watch toon on the server to record the death announcements. Have a look at the video on twitch:

https://www.twitch.tv/videos/1545696822

I’ve again split this blog in pages, and done one page per hound. The hounds are:

Fey Brilliant Hunt Hound
Fey Caustic Hunt Hound
Fey Decay Hunt Hound
Fey Fire Hunt Hound
Fey Frost Hunt Hound
Fey Kinetic Hunt Hound



Fey Brilliant Hunt Hound

Fey Brilliant Hunt Hound

Effects:
Hund’s Light Vulnerability
Each stack of this increases your vulnerability to Light damage by 20%, to a maximum of 20 stacks.
Hund’s Electric Vulnerability
Each stack of this increases your vulnerability to Electric damage by 20%, to a maximum of 20 stacks.

DDO Fey Brilliant Hunt Hound

Fey Caustic Hunt Hound

Fey Caustic Hunt Hound

Effects:
Hound’s Acid Vulnerability
Each stack of this increases vulnerability to Acid damage by 20%, to a…

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Notable Games Coming to PlayStation, PC, and Xbox This Week — 1st August to 7th August

PC continues to hold down the week of gaming as August officially rolls to a start. Some quirky indie titles such as Frogun debut this week while a number of BIG expansions are hit the scene. Happy gaming!

Frogun (© 2022image courtesy Top Hat Studios)

Here are the new games coming to PS5, PS4, PC, and Xbox this week across both physical and digital formats so you will know what’s coming out for your favorite Sony or Microsoft systems. Enjoy and remember to come back every week for all info about game releases!

1 August

© 2022 Aviary Studios

  • The Gallery | PS4 & PC
    (also on: XB1)

2 August

© 2022Top Hat Studios

  • Frogun | PS5 & PS4
    (also on: PC, Xbox Series X, XB1)
  • Hearthstone: Murder at Castle Nathria | PC
  • Last Oasis (Season 5 “LOverhaul”) | Xbox Series X & PC
    (also on: XB1)

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Boss Rush Banter: Which Video Game Console Startup is Best?

There’s something alluring about the startup sound on your video game console.

After a long day of working, school, or any other responsibility, it’s nice to just sit down and play your favorite video game. As you turn on the system, the startup sound and graphic welcomes you back like an old friend.

Regardless of what console you play, these sounds and chimes set the stage for a good gaming session.

What’s fascinating about these startup chimes and graphics is they’re all different. Furthermore, each company changes them each generation, leaving us with a host of different ones that live in our memories forever.

I’ve always been a Nintendo player so I have various memories on the consoles of my life.

Memorable Examples from Nintendo, Xbox, PlayStation

Video Credit: Nintendo (via Ant DiClementi)

First and foremost, my favorite is the startup sound the GameCube makes. Watching that purple cube…

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Using Epic Boons as 5e Rewards

The Nerdd

I spend a lot of time watching what I call my “D&D Coaches” on YouTube. Matt Colville and Dael Kingsmill are my main two, but also Ginny Di and The Dungeon Coach are super valuable for my prep.

Well, a few months ago Matt Colville released a video on giving players Better Rewards.

So I watched that, but I was having a tough time thinking of Rewards to give the players. The goals were easy, as they would come up with them themselves, but what reward to match? Something that felt unique to that players challenge, but also helpful and makes sense.

Then, Ginny Di over the weekend released one on giving players better loot. Well, loot wasn’t really what I was looking for, but in a throwaway line, she mentioned how the Epic Boons, meant for PCs over Level 20, could be scaled down and used as rewards as…

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Man-to-Man With GURPS

Roleplay Rescue’s Blog

Sitting down to play Hiraeth the other day, I was suddenly struck by how much simpler this would all be if I used GURPS instead of AD&D2e. That thought spawned another, the idea that I have been hankering to explore the genesis and evolution of GURPS. How has the game changed? How would it feel to go back and play through the journey SJ Games took fans of GURPS through from 1985 until 2004, with the arrival of GURPS 4th Edition?

To begin, I grabbed Man-to-Man off my shelf. I also grabbed by 1st Edition GURPS Boxed Set and my Third Edition Revised rulebook. I would explore the game through the lens of a couple of characters. I would begin with a warrior.

Man-to-Man presents the combat system of the proto-GURPS. It’s nominally a fantasy set of rules but there is no magic. In many ways, it’s more like a…

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