Thunder Rift was a well-developed campaign setting for D&D of the early Nineties. This was the time of the large black box edition of Dungeons & Dragons. Thunder Rift was an isolated valley bordered on all sides by nearly-impassable mountains. It was a “points of light” setting, just a few settlements amid untamed wilderness for low-level characters to explore.
Thunder Rift deserved its own box set, but it was not to be. Dungeons & Dragons never got the bounty of fancy campaign setting boxes like its brother AD&D (Greyhawk, Forgotten Realms, Spelljammer, Planescape, and plenty more).
The Thunder Rift setting was well-supported, with a number of modules (and, yes, box sets… just not a “setting box set”).
1992 … Colin McComb … 32 pages +…
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