You’ve listened to the players and you’ve agreed the world in broad terms. Now we can begin to craft a game. But instead of diving headlong into character creation, take some time to imagine the place the characters will come from. Let’s begin with the starting place.
Player characters need a safe place from which to launch their adventures. But it doesn’t need to be totally safe. Most fantasy games begin with a village or small town, but it can just as easily be a nomadic camp or a bustling city. With the latter, start by focusing on the small part of the city that is home.
For my example game, I am imagining a bustling port town on an island. To make the game as accessible as possible to my players, I am going to propose it has a Western European feel to it, all medieval streets and cobbled…
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