Along a similar vein to the comment in the Solo GM’s Guide that, “Everything is playing… but you don’t need everything,” I’ve been thinking a great deal about how true this of GM prep for a regular game.
An example: I sat down and was thinking about my Mystamyr game, musing about the possibilities open to me once the player characters emerge from the current dungeon. It’s likely their emergence will open up the play from a reasonably linear dungeon structure out into a potential hexcrawl (if they go searching) or journey (if they head for a specific already-known location). During my musings, I found myself flipping through the notes I have on various creatures who inhabit the area of Mystamyr within which the party is currently adventuring.
To my mind, this is all prep: thinking through the likely directions the party might choose allows me to think about signposts…
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