We’re back for part two of this very, very large undertaking. If you didn’t start with Part One, well, I’m not your boss, read these in whatever order you want to read them. I just wanted to lay the groundwork for some of the changes we see in the classes later on, because some of the nuance of why things were done the way they were lies on how the adjacent rules have been changed. Also, just for some added context:
This time around, we’re going to look at class groupings, spell lists, and feats. We already saw this a bit in the Rules Glossary, but a lot of the design space in this area is invested in the idea of creating a broad definition, then referring to that broad definition, rather than fully describing items multiple…
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