GURPS: World, Then Rules

Roleplay Rescue’s Blog

One of the best results that has arisen from my decision to build my new Universe around the GURPS game engine is that unlike with most RPGs, the game system isn’t dictating the parameters of the game world. I don’t need to hack GURPS to make it fit my world – just choose those elements from the rules that fit and ignore the rest. This is liberating.

The most significant freedom I am experiencing is the ability to sit down and describe my game world in all the detail I enjoy without worrying, “Will this work with the rules?” Unlike when I played with any edition of D&D, for example, I am not bound by the assumptions baked into the game engine. I get to choose everything from the ground up.

For some people. choosing everything from the ground up is a bug. Being able to take, for example, D&D…

View original post 250 more words

Author: DDOCentral

DDOCentral compiles all of the blogs, websites, and other online resources available for the MMORPG video game Dungeons and Dragons Online (DDO).

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.

%d bloggers like this: