One of the best results that has arisen from my decision to build my new Universe around the GURPS game engine is that unlike with most RPGs, the game system isn’t dictating the parameters of the game world. I don’t need to hack GURPS to make it fit my world – just choose those elements from the rules that fit and ignore the rest. This is liberating.
The most significant freedom I am experiencing is the ability to sit down and describe my game world in all the detail I enjoy without worrying, “Will this work with the rules?” Unlike when I played with any edition of D&D, for example, I am not bound by the assumptions baked into the game engine. I get to choose everything from the ground up.

For some people. choosing everything from the ground up is a bug. Being able to take, for example, D&D…
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