What I am seeking is to run an exploration game set in a fantastic world. The largest fear I contemplate creating such a game is that it will not be sustainable for the long-term. This fear arises from the thought that the dungeon, however large it might be, will not sustain players over longer periods of play. While I think this depends very much on the quality of the play experience in the offered dungeon, it remains a key fear.
That said, the Original Dungeons & Dragons game published back in 1974 is often characterised as focusing exclusively on the dungeon adventure but this is not accurate. Book III is entitled, “The Underworld and Wilderness Adventures” and contains rules and some guidance on providing “wilderness adventure games”. Thus, from the beginning, we were introduced to the idea of exploring the wider lands around the dungeon and the settlement…
View original post 1,071 more words