I’ve mentioned before that one of the features I enjoy from classic GURPS is the chapter on Random Characters. At the weekend, I dug out my GURPS 1st Edition boxed set and had an absolute blast rolling up some characters using those rules. There are three reasons why I think having those rules is cool.
Firstly, random characters give GURPS a truly quick character creation system. This is invaluable for Open Table play, where you need to onboard players within about 15 minutes. This is also useful for pick-up games. For me, the best use is for giving me a way to generate interesting characters for a solo game.
Secondly, the rules fit the classic roleplaying tradition of eschewing game balance concerns in order to give players meaningful choices to make within the game world. Rolling up a character gives a vast range of character ability but also provides an…
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