The goal in my forthcoming gaming is to offer players as deep an Otherworld-immersion as I can manage while at the same time making life as easy and enjoyable for me as the Referee. If we want players to achieve such an Otherworld-immersion, then we need to remove all of the distractions, helping players to maintain focus upon their character’s perspective. This means a big shift in gaming methodology, away from the regular way of doing things and towards actions which support our goal.
To make life easy for the Referee, we need a stalwart and reliable set of mechanisms which are easy to learn and memorise while being detailed enough to help them adjudicate the decisions player’s make with their characters. We must have consistency of effect because inconsistency will jar the perceptions of the player and push them out of role, out of the Otherworld. Therein lies the…
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